This is a small project that aims to gather some knowledge about game development and make it available to everyone.
As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also learni...
Games are increasingly becoming the focus for research due to their cultural and economic impact on modern society. However, there are many different types of approaches and methods than can be applied to understanding games or those that play games. This book provides an introduction to various game research methods that are useful to students in ...
Go is a modern programming language built to deal with modern programming challenges, such as concurrency and compilation. Designed specifically with the web in mind, Go is an excellent language for writing web applications, specifically for web services. In his second book on Go, Mark Lewin will take you through serving, routing, connecting to a d...
Join us in the quest for building games for Firefox OS, the new mobile operating system by Mozilla. Empowered by this books practical approach you will learn thru examples how to develop a full game from the beginning all the way to the distribution in the Firefox Markeplace....
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while us...
This book is designed to accompany a graduate-level instructional design course: Game-Based and Adaptive Learning, but could also be used for undergraduate teacher education or instructional design courses.
The original texts and material for this book came from the development of a course for Brandeis University as part of their MS in Learner E...