Book Description
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key aspects of Java with a collection of game and puzzle examples. For introductory computer programming students or professionals interested in learning Java.
The 3rd edition retains many of the features of the first two editions, including:
- Early Introduction of Objects;
- Emphasis on Object Oriented Design (OOD);
- Unified Modeling Language (UML) Diagrams;
- Self-study Exercises with Answers;
- Programming, Debugging, and Design Tips;
- From the Java Library Sections;
- Object-Oriented Design Sections;
- End-of-Chapter Exercises;
- Companion Web Site, with Power Points and other Resources.
This open book is licensed under a Creative Commons License (CC BY). You can download Java, Java, Java ebook for free in PDF format (8.8 MB).
Table of Contents
Chapter 0
Computers, Objects, and Java
Chapter 1
Java Program Design and Development
Chapter 2
Objects: Using, Creating, and Defining
Chapter 3
Methods: Communicating with Objects
Chapter 4
Input/Output: Designing the User Interface
Chapter 5
Java Data and Operators
Chapter 6
Control Structures
Chapter 7
Strings and String Processing
Chapter 8
Inheritance and Polymorphism
Chapter 9
Arrays and Array Processing
Chapter 10
Exceptions: When Things Go Wrong
Chapter 11
Files and Streams: Input/Output Techniques
Chapter 12
Recursive Problem Solving
Chapter 13
Graphical User Interfaces
Chapter 14
Threads and Concurrent Programming
Chapter 15
Sockets and Networking
Chapter 16
Data Structures: Lists, Stacks, and Queues
Appendix A
Coding Conventions
Appendix B
The Java Development Kit
Appendix C
The ASCII and Unicode Character Sets
Appendix D
Java Keywords
Appendix E
Operator Precedence Hierarchy
Appendix F
Java Inner Classes
Appendix G
Java Autoboxing and Enumeration
Appendix H
Java and UML Resources