Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn h...
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing...
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while us...
Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers!
Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step throug...
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or...
Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
You'll build two complete, fully functional renderers: a raytracer, which simulate...
This is one of the first books on a newly emerging field of discrete differential geometry and an excellent way to access this exciting area. It surveys the fascinating connections between discrete models in differential geometry and complex analysis, integrable systems and applications in computer graphics. The authors take a closer look at discre...
Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, ...
How to Read a Folktale offers the first English translation of Ibonia, a spellbinding tale of old Madagascar. Ibonia is a folktale on epic scale. Much of its plot sounds familiar: a powerful royal hero attempts to rescue his betrothed from an evil adversary and, after a series of tests and duels, he and his lover are joyfully united with a marriage...
Video games are a massive market, but reaching an audience requires supporting many platforms. MonoGame offers a near-complete implementation of XNA 4 that makes it possible to develop games for iOS, Android, Mac OS X, Linux, Windows, PlayStation Vita, Xbox One, and PlayStation 4. In MonoGame Succinctly, author Jim Perry offers an introduction to M...
If you want a basic understanding of computer vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. You'll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python.
Pro...
While the idea of women who stay at home and men who dominate the streets may seem outdated, binary considerations of gender, space, and power still proliferate in contemporary cinema. This open access book adopts a fluid approach to space designed to accommodate wilful, affirmative, and imaginative perspectives of gender on screen. Through close a...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as divers...
The diversity of musical expressions throughout the world is vast. Music can be found in every corner of the globe in a variety of different contexts.
This open book provides just a small sampling of some of the various musical styles and traditions that might be found, though the skills developed in this course can be applied to any type of mus...