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MonoGame Role-Playing Game Development Succinctly
For MonoGame developers looking to build their own role-playing game, this ebook is an essential guide. Authors Jim Perry and Charles Humphrey break down design complexities into smaller topics that are easy to think through to help you produce a working game. Learn how to animate sprites, construct conversation trees, build multilevel maps, manage...
Program Arcade Games
Learn and use Python and PyGame to design and build cool arcade games. In Program Arcade Games: With Python and PyGame, 4th Edition, Dr. Paul Vincent Craven teaches you how to create fun and simple quiz games; integrate and start using graphics; animate graphics; integrate and use game controllers; add sound and bit-mapped graphics; and build grid-...
TouchDevelop
Mobile devices such as smartphones and tablets are set to become the main computers that virtually all people will own and carry with them at all times. And yet,mobile devices are not yet used for all computing tasks. A project at Microsoft Research was created to answer a simple question: "It is possible to create interesting apps directly on...
CSS Notes for Professionals
The CSS Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow....
MonoGame Succinctly
Video games are a massive market, but reaching an audience requires supporting many platforms. MonoGame offers a near-complete implementation of XNA 4 that makes it possible to develop games for iOS, Android, Mac OS X, Linux, Windows, PlayStation Vita, Xbox One, and PlayStation 4. In MonoGame Succinctly, author Jim Perry offers an introduction to M...
2D Game Development: From Zero to Hero
This is a small project that aims to gather some knowledge about game development and make it available to everyone. As well as being a source of knowledge this project aims to be a learning experience for everyone involved too, by gathering contributions from the community, teaching others how to make a game, teaching algorithms but also learni...
Building Games for Firefox OS
Join us in the quest for building games for Firefox OS, the new mobile operating system by Mozilla. Empowered by this books practical approach you will learn thru examples how to develop a full game from the beginning all the way to the distribution in the Firefox Markeplace....
Java Succinctly Part 2
In this second e-book on Java, Christopher Rose takes readers through some of the more advanced features of the language. Java Succinctly Part 2 explores powerful and practical features of Java, such as multithreading, building GUI applications, and 2-D graphics and game programming. Then learn techniques for using these mechanisms in coherent proj...
Raspberry Pi Beginner's Guide
Fully updated for Raspberry Pi 400, Raspberry Pi 4, and the latest software, this 252-page official Raspberry Pi book is crammed with projects and beginner's guides containing all the information you need to get started using your new computer! Learn how to set up your Raspberry Pi, install an operating system, and start using it. Follow st...
HackSpace Magazine: Issue 45
This issue we're paying homage to some of our favourite projects built on the Raspberry Pi. We're living in a golden age for experimentation, accessible making and digital discovery - and a large part of that is thanks to this teeny tiny computer. Just add imagination! - How one maker achieved perfection (yes, really!) by embracing fai...
Code Club Book of Scratch
The first ever Code Club book is here! With it, you'll learn how to code using Scratch, the block-based programming language. In each chapter you'll find instructions to build cool games, animations, and interactive stories. Your friendly robot guide will aid you step-by-step through each project and give you handy tips along the way. ...