The HTML5 Canvas Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow....
The Canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. Through WebGL it allows 3D shapes and images to be displayed. HTML5 Canvas also helps in making 2D games.
It is an unofficial and free HTML5 Canvas book created for educational purposes. All the content is extracted from Stack Overflo...
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing...
Computer Vision Metrics provides an extensive survey and analysis of over 100 current and historical feature description and machine vision methods, with a detailed taxonomy for local, regional and global features. This book provides necessary background to develop intuition about why interest point detectors and feature descriptors actually work, ...
This book gives a complete and comprehensive introduction to the fields of medical imaging systems, as designed for a broad range of applications. The authors of the book first explain the foundations of system theory and image processing, before highlighting several modalities in a dedicated chapter. The initial focus is on modalities that are clo...
Present information in stunning new ways by transforming CSS elements in two- and three-dimensional space. Whether you're rotating a photo, doing some interesting perspective tricks, or creating an interface that lets you reveal information on an element's backside, this practical guide shows you how to use them to great effect....
Consumers prefer fast, no-nonsense web experiences, yet reports show that the top 2,000 retail websites have grown increasingly bigger and slower over the past three years. In this O'Reilly report, content strategist Terrence Dorsey examines why web pages have become so fat, and offers guidelines to help your company reverse the trend.
Bigg...
Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to...
This Open Access textbook provides students and researchers in the life sciences with essential practical information on how to quantitatively analyze data images. It refrains from focusing on theory, and instead uses practical examples and step-by step protocols to familiarize readers with the most commonly used image processing and analysis platf...
JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications.
This much anticipated and thoroughly revis...
Making Games with Python & Pygame covers the Pygame library with the source code for 11 games. Making Games was written as a sequel for the same age range as Invent with Python. Once you have an understanding of the basics of Python programming, you can now expand your abilities using the Pygame library to make games with graphics, animation, a...
W3.CSS is a free, no-license CSS framework you can use to produce responsive websites that work across all common browsers and devices. W3.CSS is small and simple to learn, and is a worthwhile contender to consider when deciding on a CSS framework. In W3.CSS Succinctly, Joseph Booth will take you through using features such as containers and helper...
If you want a basic understanding of computer vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. You'll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python.
Pro...
The goals of this textbook are to help students acquire the technical skills of using software and managing a database, and develop research skills of collecting data, analyzing information and presenting results. We emphasize that the need to investigate the potential and practicality of GIS technologies in a typical planning setting and evaluate ...
This project-based eBook will introduce you to Cascading Style Sheets (CSS), a stylesheet language used to control the presentation of websites, by building a personal website using our demonstration site as a model. Though our demonstration site features Sammy the Shark, you can switch out Sammy's information with your own if you wish to pers...
This second open access volume of the handbook series deals with detectors, large experimental facilities and data handling, both for accelerator and non-accelerator based experiments. It also covers applications in medicine and life sciences. A joint CERN-Springer initiative, the “Particle Physics Reference Library” provides revised and update...
Python for Kids is a lighthearted introduction to the Python language and to programming in general, complete with illustrations and kid-friendly examples. We begin with the basics of how to install Python and write simple commands. In bite-sized chapters, you'll discover the essentials of Python, including how to use Python's extensive s...
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or...
The fact that current compact cameras produce good (or at least, adequate) pictures in most photographic situations is at the root of this book. The main aim of the book is to show how such a camera can be operated and its controls tweaked to cover many different photographic conditions and requirements. (To put it another way, the chief goal of th...
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn h...
Digital dissertations have been a part of academic research for years now, yet there are still many questions surrounding their processes. Are interactive dissertations significantly different from their paper-based counterparts? What are the effects of digital projects on doctoral education? How does one choose and defend a digital dissertation? T...
If you are interested in learning how to build and design websites, Hyper Text Markup Language (HTML) is a great place to start. This project-based tutorial series will introduce you to HTML and its methods by building a personal website using our demonstration site (below) as a model. Once you learn the basics, you will know how change the website...
As children we were told not to play with our food. As adults, we can do whatever the heck we like. Join us this month to celebrate the joy of messing around with food, whether that's grilling cheese, making coffee, or automating the construction of tacos.
- Find things to make and do with polystyrene
- Drool over a 3D printed chocolate Je...
This is an image processing textbook with a difference. Instead of just a picture gallery of before-and-after images, we provide (on the accompanying website) MATLAB programs (.m files) and images (.mat files) for each of the examples. These allow the reader to experiment with various parameters, such as noise strength, and see their effect on the ...
Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
You'll build two complete, fully functional renderers: a raytracer, which simulate...