R is a programming language and free software environment for statistical computing and graphics. It is an unofficial and free R ebook created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow....
iOS is a mobile operating system created and developed by Apple. It is an unofficial and free iOS book created for educational purposes. All the content is extracted from Stack Overflow Documentation, which is written by many hardworking individuals at Stack Overflow....
Ruby on Rails (RoR), or Rails, is an open-source popular web application framework. Rails uses Ruby, HTML, CSS, and JavaScript to create a web application that runs on a web server. Rails uses the model-view-controller (MVC) pattern and provides a fullstack of libraries from the database all the way to the view.
It is an unofficial and free Ruby...
Vim is a console-based multi-mode (modal) text editor. It is widely used and available by default on all Unix, Linux, and Apple OS X systems. Vim has a large active community and a wide user base. The editor supports all popular programming languages, and many plugins are available to extend its features.
It is an unofficial and free Vim book cr...
Applied Discrete Structures, is a two semester undergraduate text in discrete mathematics, focusing on the structural properties of mathematical objects. These include matrices, functions, graphs, trees, lattices and algebraic structures. The algebraic structures that are discussed are monoids, groups, rings, fields and vector spaces.
Applied D...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as divers...
Why do we play games and why do we play them on computers? The contributors of Games and Rules take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a "Magic Circle,&qu...
By taking you through the development of a real web application from beginning to end, this hands-on guide demonstrates the practical advantages of test-driven development (TDD) with Python. You'll learn how to write and run tests before building each part of your app, and then develop the minimum amount of code required to pass those tests. T...
This open book introduces the legacy of Piotr Galperin to a wider audience of researchers, educators and psychologists. Previous translations of Galperin’s work present only some aspects of his conceptual thinking; however, his main contribution to the general, genetic and pedagogical psychology as a unique holistic and systemic approach to stud...
This open book is about exploring interesting borderline cases of art. It discusses the cases of gustatory and olfactory artworks (focusing on food), proprioceptive artworks (dance, martial arts, and rock climbing qua proprioceptive experiences), intellectual artworks (philosophical and scientific theories), as well as the vague limits between pain...
This open book attends to the co-creation of digital public services for ageing societies. Increasingly public services are provided in digital form; their uptake however remains well below expectations. In particular, amongst older adults the need for public services is high, while at the same time the uptake of digital services is lower than the ...
Many scholars have wondered if a non-Western theory of international politics founded on different premises, be it from Asia or from the "Global South," could release international relations from the grip of a Western, "Westphalian" model. This book argues that a Buddhist approach to international relations could provide a genui...
This open book features a selection of articles written by Erich Ch. Wittmann between 1984 to 2019, which shows how the "design science conception" has been continuously developed over a number of decades. The articles not only describe this conception in general terms, but also demonstrate various substantial learning environments that s...
This open book promotes the idea that all media types are multimodal and that comparing media types, through an intermedial lens, necessarily involves analysing these multimodal traits. The collection includes a series of interconnected articles that illustrate and clarify how the concepts developed in Elleström's influential article The Moda...
This open book provides an overview of the dissertations of the five nominees for the Ernst Denert Award for Software Engineering in 2019. The prize, kindly sponsored by the Gerlind & Ernst Denert Stiftung, is awarded for excellent work within the discipline of Software Engineering, which includes methods, tools and procedures for better an...
This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020.
The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topica...
This open book provides a valuable restatement of the current law of armed conflict regarding hostilities in a diverse range of contexts: outer space, cyber operations, remote and autonomous weapons, undersea systems and devices, submarine cables, civilians participating in unmanned operations, military objectives by nature, civilian airliners, des...
This open access book constitutes the refereed proceedings of the 17th International Conference on Semantic Systems, SEMANTiCS 2020, held in Amsterdam, The Netherlands, in September 2020....
This open book provides an overview of the recent advances in representation learning theory, algorithms and applications for natural language processing (NLP). It is divided into three parts. Part I presents the representation learning techniques for multiple language entries, including words, phrases, sentences and documents. Part II then introdu...
This open access book summarises the latest developments on data management in the EU H2020 ENVRIplus project, which brought together more than 20 environmental and Earth science research infrastructures into a single community. It provides readers with a systematic overview of the common challenges faced by research infrastructures and how a '...
Types are the central organizing principle of the theory of programming languages. Language features are manifestations of type structure. The syntax of a language is governed by the constructs that define its types, and its semantics is determined by the interactions among those constructs. The soundness of a language design - the absence of ill-d...
In this book, you'll find information about a set of libraries developed within the Apache Commons (also referred to as "Commons"). Commons is a set of small, popular components which forms a Top-level Project at the Apache Software Foundation. Ranging from the elementary to the complex, many would consider some of these libraries in...
The Hegemony of Heritage makes an original and significant contribution to our understanding of how the relationship of architectural objects and societies to the built environment changes over time. Studying two surviving medieval monuments in southern Rajasthan - the Ambika Temple in Jagat and the Ékalingji Temple Complex in Kailaspuri - the aut...
The histories of East and West Germany traditionally emphasize the Cold War rivalries between the communist and capitalist nations. Yet, even as the countries diverged in their political directions, they had to create new ways of working together economically.
In Designing One Nation, Katrin Schreiter examines the material culture of increasing ...
How to Think Like a Computer Scientist is an introductory programming book based on the OCaml language. It is a modified version of Think Python by Allen Downey. It is intended for newcomers to programming and also those who know some programming but want to learn programming in the function-oriented paradigm, or those who simply want to learn OCam...
This issue we're paying homage to some of our favourite projects built on the Raspberry Pi. We're living in a golden age for experimentation, accessible making and digital discovery - and a large part of that is thanks to this teeny tiny computer. Just add imagination!
- How one maker achieved perfection (yes, really!) by embracing fai...
Anyone can be a scientist, and this issue we'll show you how. Whether you're interested in space, traffic, the oceans, or something else, there's a citizen science project for you. The world has never been more connected - so let's use that connectivity to make our planet better!
- We talk to a real-like scientist about the e...
Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers!
Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step throug...
This stunning 224-page hardback book not only tells the stories of some of the seminal video games of the 1970s and 1980s, but shows you how to create your own games inspired by them using Python and Pygame Zero, following examples programmed by Raspberry Pi founder Eben Upton.
In the first of two volumes, we remake five classic video games - ra...
It took me a pretty long time to really get Git. As I've continued to use Git more and more where I work, I've found myself trying to teach people what it is and why we use it over and over again, and the reality is that Git generally has a pretty steep learning curve compared to many other systems. I've seen case after case of devel...
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or...
You can find a whole range of programming textbooks intended for complete beginners. However, this one is exceptional to certain extent. The whole textbook is designed as a record of the dialogue of the author with his daughter who wants to learn programming. The author endeavors not to explain the Java programming language to the readers, but to t...