Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers!
Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step throug...
This book presents the proceedings of the 2nd Africa-EU Renewable Energy Research and Innovation Symposium (RERIS 18), held in Maseru, Lesotho in January 2018. The symposium aimed to foster research cooperation on renewable energy between Africa and Europe - in academia, as well as the private and public sectors.
Addressing thematic areas such as:...
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing...
First IFIP International Cross-Domain Conference, IFIPIoT 2018, Held at the 24th IFIP World Computer Congress, WCC 2018, Poznan, Poland, September 18-19, 2018, Revised Selected Papers...
Light and light based technologies have played an important role in transforming our lives via scientific contributions spanned over thousands of years. In this book we present a vast collection of articles on various aspects of light and its applications in the contemporary world at a popular or semi-popular level. These articles are written by th...
Over the last few years, members of the O'Reilly community have increasingly turned their attention to hardware. It's getting much easier to design, prototype, build and market hardware, and it's getting easier to integrate software and hardware into fluid packages of intelligence, beauty, and intuitive design. Hardware and software ...
We must find new and innovative ways of conceptualizing transboundary energy issues, of embedding concerns of ethics or justice into energy policy, and of operationalizing response to them. This book stems from the emergent gap; the need for comparative approaches to energy justice, and for those that consider ethical traditions that go beyond the ...
This is a must-read how-to guide if you are planning to embark on a scholarly digitisation project. Tailored to the specifications of the British Library's EAP (Endangered Archives Programme) projects, it is full of sound, practical advice about planning and carrying out a successful digitisation project in potentially challenging conditions.
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This book teaches the fundamentals of building energy modeling and analysis using open source example applications built with the US DOE's OpenStudio modeling platform and EnergyPlus simulation engine. Designed by researchers at US National Laboratories to support a new generation of high performance buildings, EnergyPlus and OpenStudio are re...
Are games worthy of academic attention? Can they be used effectively in the classroom, in the research laboratory, as an innovative design tool, as a persuasive political weapon? Game Mods: Design Theory and Criticism aims to answer these and more questions. It features chapters by authors chosen from around the world, representing fields as divers...
This open book focuses on how the design and use of innovative learning environments can evolve as teaching practices and education policies change. It addresses how these new environments are used, how teachers are adapting their practices, the challenges that these changes pose, and the effective evaluation of these changes.
The book reports on ...
This open book is for the beginning level of both architecture and interior design students who learn computer graphic communication software. The author developed multiple tutorials to teach three computer graphic applications, AutoCAD, Revit, and Enscape. AutoCAD is an essential computer drafting software which is 2D drawing software. Revit is a ...
Java 3D Programming steps programmers through the important design and implementation phases of developing a successful Java 3D application. The book provides invaluable guidance on whether to use Java 3D, user interface design, geometry creation, scene manipulation and final optimizations. The book does not attempt to exhaustively cover the API or...
The Raspberry Pi Pico: it costs pennies, it's simple to program with, and it's really good at getting data in and out. In short, it's the ideal board for home projects. We've hunted high and low for the best, most innovative, most creative projects around to show off what the Pico can do. What will you build with yours?
- Dis...
A free and open-source introduction to the art and science of cinema. From the earliest iterations to the latest innovations, this introductory text explores the tools and techniques of mise-en-scene, narrative form, cinematography, editing, sound and acting, how each has contributed to the evolution of cinematic language, and how that evolution im...
Developing Graphics Frameworks with Python and OpenGL shows you how to create software for rendering complete three-dimensional scenes. The authors explain the foundational theoretical concepts as well as the practical programming techniques that will enable you to create your own animated and interactive computer-generated worlds. You will learn h...
You read about it every day: How can we create a sustainable, reliable and affordable energy supply? Does a local water supply play a role in this? Why don't we drive hydrogen cars that are powered by the sun and rain? The availability of cheap green energy is increasing. . We have solar and wind power, and even energy derived from ambient hea...
In Issue 225 we show you how to build a stunning water-cooled PC with hard tubing, taking you through the whole process from start to finish. Not only do we show you what gear to buy, but we also show you how to measure it up, cut and bend your tubing and fit it all together.
You just need to add your own choice of Intel 12th-gen CPU, GPU, memor...
We've gathered up the best bits of wearable technology from the first two years of HackSpace magazine for this amazing book. Its 164 pages are packed with step-by-step tutorials and inspirational projects to help you add a unique look to your wardrobe! Ditch the circuit board, step away from the computer: it's time to use your tech skills...
Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering.
You'll build two complete, fully functional renderers: a raytracer, which simulate...