This book constitutes the proceedings of the 21st International Conference on Foundations of Software Science and Computational Structures, FOSSACS 2018, which took place in Thessaloniki, Greece, in April 2018, held as part of the European Joint Conference on Theory and Practice of Software, ETAPS 2018.The 31 papers presented in this volume were ca...
This book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordanc...
Lifestyle in Siberia and the Russian North breaks new ground by exploring the concept of lifestyle from a distinctly anthropological perspective. Showcasing the collective work of ten experienced scholars in the field, the book goes beyond concepts of tradition that have often been the focus of previous research, to explain how political, economic ...
This book establishes the foundations needed to realize the ultimate goals for artificial intelligence, such as autonomy and trustworthiness. Aimed at scientists, researchers, technologists, practitioners, and students, it brings together contributions offering the basics, the challenges and the state-of-the-art on trusted autonomous systems in a s...
This book presents a qualitative longitudinal panel-study on child and adolescent socialisation in socially disadvantaged families. The study traces how children and their parents make sense of media within the context of their everyday life over twelve years (from 2005 to 2017) and provides a unique perspective on the role of different socialisati...
This project was initiated in 2009 with the aim to spread knowledge about mobile technologies and encourage people to enter our community or deepen their existing knowledge.
More than twenty writers from the mobile community share their know-how in dealing with topics such as accessibility in mobile apps, UX design, mobile analytics, prototyping...
This textbook examines the extent to which moral values play a role as productive forces for the economy, and explores the effect of ethical and unethical Behavior on the economy. It shows how ethics improves productivity in the economy, and provides specific ethics tools for practical application for students and managers. Stemming from an overall...
React is one of the most popular JavaScript UI libraries in use today, providing a simple approach to creating stateful UI components that can be combined to create a complete web app. In React Succinctly by Samer Buna, you'll learn the fundamental concepts of the React library, how the library fits in with modern JavaScript, and how to apply ...
As machine learning is increasingly leveraged to find patterns, conduct analysis, and make decisions - sometimes without final input from humans who may be impacted by these findings - it is crucial to invest in bringing more stakeholders into the fold. This book of Python projects in machine learning tries to do just that: to equip the developers ...
Visual Studio for Mac is an integrated development environment that can be used on macOS to build apps in C# and F# with a native user interface and tools tailored for macOS and for cross-platform development. Alessandro Del Sole provides a guide to this latest VS product, paying particular attention to the Integrated Development Environment, the w...
This book will introduce the main concepts required to write a 3D game using the LWJGL 3 library.
LWJGL is a Java library that provides access to native APIs used in the development of graphics (OpenGL), audio (OpenAL) and parallel computing (OpenCL) applications. This library leverages the high performance of native OpenGL applications while us...
This book is a compilation of all the general advice that a chess player needs to know. It's an excellent introduction to the wisdom of the game for novice players and a great refresher course for more experienced ones. It's recommended that this work be read monthly until all the information within it is instantly recallable....
This book takes a single line of code - the extremely concise BASIC program for the Commodore 64 inscribed in the title - and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a t...
The Canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. Through WebGL it allows 3D shapes and images to be displayed. HTML5 Canvas also helps in making 2D games.
It is an unofficial and free HTML5 Canvas book created for educational purposes. All the content is extracted from Stack Overflo...
This text is an introduction to the future of mass media and mass communications - cross-media communications. Cross-media is explained through the presentation and analysis of contemporary examples and project-based tutorials in cross-media development. The text introduces fundamental terms and concepts, and provides a solid overview of cross-medi...
This open book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three parts, the ...
This open book contains the oral histories that were inspired by the work of the Special Olympics in conjunction with the 50th anniversary of its founding. The foreword and prefatory materials provide an overview of the Special Olympics and its growth in the People’s Republic of China. The sections that follow record interview transcripts of ind...
This open book is unique in presenting the first oral history of individuals with an intellectual disability and their families in China. In this summary volume and the two accompanying volumes that follow, individuals with an intellectual disability tell their life stories, while their family members, teachers, classmates, and co-workers describe ...
This open book brings together a unique set of comparative data from Western and Central Europe on how contemporary families live, and discusses the similarities and differences in family lifestyles in this region. The empirical data comes from the authors' original research derived from adult representatives of families with children in the C...
Little did Isaac Newton, Charles Darwin and other 'gentlemen scientists' know, when they were making their scientific discoveries, that some centuries later they would inspire a new field of scientific practice and innovation, called citizen science. The current growth and availability of citizen science projects and relevant applications...
Python for Kids is a lighthearted introduction to the Python language and to programming in general, complete with illustrations and kid-friendly examples. We begin with the basics of how to install Python and write simple commands. In bite-sized chapters, you'll discover the essentials of Python, including how to use Python's extensive s...
Our purpose in this book is twofold. First, we introduce the basic skill set and knowledge base used by practicing instructional designers. We do this through chapters contributed by experts in the field who have either academic, research-based backgrounds, or practical, on-the-job experience (or both). Our goal is that students in introductory ins...
This book started out as about 30 pages of notes for students in my introductory programming class at Mount St. Mary's University. Most of these students have no prior programming experience, and that has affected my approach. I leave out a lot of technical details and sometimes I oversimplify things. Some of these details are filled in later ...
Add buttons, boxes, pictures and colours and more to your Python programs using the guizero library, which is quick, accessible, and understandable for all.
This 156-page book is suitable for everyone, from beginners to experienced Python programmers who want to explore graphical user interfaces (GUIs).
There are ten fun projects for you to c...
Fully updated for Raspberry Pi 400, Raspberry Pi 4, and the latest software, this 252-page official Raspberry Pi book is crammed with projects and beginner's guides containing all the information you need to get started using your new computer!
Learn how to set up your Raspberry Pi, install an operating system, and start using it. Follow st...
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key...
Creative Chaos describes the dynamic process of collaborative design and development within interdisciplinary teams as they work to create something together. Creativity is wonderfully complex and chaotic, and at Carnegie Mellon University's Entertainment Technology Center we often describe what we do as "creative chaos" in that it...
This issue we're paying homage to some of our favourite projects built on the Raspberry Pi. We're living in a golden age for experimentation, accessible making and digital discovery - and a large part of that is thanks to this teeny tiny computer. Just add imagination!
- How one maker achieved perfection (yes, really!) by embracing fai...
Anyone can be a scientist, and this issue we'll show you how. Whether you're interested in space, traffic, the oceans, or something else, there's a citizen science project for you. The world has never been more connected - so let's use that connectivity to make our planet better!
- We talk to a real-like scientist about the e...
The home computer boom of the 1980s brought with it now iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. Those machines would inspire a generation. Written by Tim Danton.
The Computers That Made Britain (300 pages, hardback) tells the story of 19 of those computers - and what happened behind the scenes. With dozens of new in...
Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers!
Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step throug...
Whether you want to build robots, smart devices, or any other electronically controlled projects, this is the book you need. We take you through how to program and connect an Arduino microcontroller board, then explore some great projects to make with it.
- Build a four-legged walking robot;
- Create a Tetris-inspired clock;
- Grow your own ve...