The home computer boom of the 1980s brought with it now iconic machines such as the ZX Spectrum, BBC Micro, and Commodore 64. Those machines would inspire a generation. Written by Tim Danton.
The Computers That Made Britain (300 pages, hardback) tells the story of 19 of those computers - and what happened behind the scenes. With dozens of new in...
Modeling and Simulation in Python is an introduction to physical modeling using a computational approach. It is organized in three parts:
- The first part presents discrete models, including a bikeshare system and world population growth.
- The second part introduces first-order systems, including models of infectious disease, thermal systems, an...
Тhis book offers a concise, practice-oriented reference-guide to the field of ocean wave energy. The ten chapters highlight the key rules of thumb, address all the main technical engineering aspects and describe in detail all the key aspects to be considered in the techno-economic assessment of wave energy converters. Written in an easy-to-underst...
If you know how to program with Python and also know a little about probability, you're ready to tackle Bayesian statistics. With this book, you'll learn how to solve statistical problems with Python code instead of mathematical notation, and use discrete probability distributions instead of continuous mathematics. Once you get the math o...
Modeling and simulation are powerful tools for explaining the world, making predictions, designing things that work, and making them work better. Learning to use these tools can be difficult; this book is my attempt to make the experience as enjoyable and productive as possible.
By reading this book - and working on the exercises - you will lear...
Invent Your Own Computer Games with Python teaches you how to program in the Python language. Each chapter gives you the complete source code for a new game, and then teaches the programming concepts from the examples. Games include Guess the Number, Hangman, Tic Tac Toe, and Reversi. This book also has an introduction to making games with 2D graph...
This introductory text covers all the key concepts, relationships, and ideas behind spaceflight and is the perfect companion for students pursuing courses on or related to astronautics. As a crew member of the STS-55 Space Shuttle mission and a full professor of astronautics at the Technical University of Munich, Ulrich Walter is an acknowledged ex...
The HTML5 Canvas Notes for Professionals book is compiled from Stack Overflow Documentation, the content is written by the beautiful people at Stack Overflow....
In problem solving, as in street fighting, rules are for fools: do whatever works - don't just stand there! Yet we often fear an unjustified leap even though it may land us on a correct result. Traditional mathematics teaching is largely about solving exactly stated problems exactly, yet life often hands us partly defined problems needing only...
This book shows us that the way to master complexity is through insight rather than precision. Precision can overwhelm us with information, whereas insight connects seemingly disparate pieces of information into a simple picture. Unlike computers, humans depend on insight. Based on the author's fifteen years of teaching at MIT, Cambridge Unive...
Use the guidance in this comprehensive field guide to gain the support of your top executives for aligning a rational cybersecurity plan with your business. You will learn how to improve working relationships with stakeholders in complex digital businesses, IT, and development environments. You will know how to prioritize your security program, and...
The Canvas element is part of HTML5 and allows for dynamic, scriptable rendering of 2D shapes and bitmap images. Through WebGL it allows 3D shapes and images to be displayed. HTML5 Canvas also helps in making 2D games.
It is an unofficial and free HTML5 Canvas book created for educational purposes. All the content is extracted from Stack Overflo...
Fully updated for Raspberry Pi 400, Raspberry Pi 4, and the latest software, this 252-page official Raspberry Pi book is crammed with projects and beginner's guides containing all the information you need to get started using your new computer!
Learn how to set up your Raspberry Pi, install an operating system, and start using it. Follow st...
Ever fancied creating your own first-person shooter game? Now you can with this 140-page bookazine, brought to you by the Wireframe magazine team with tips from expert video game developers!
Making a fast-paced 3D action game needn't be as daunting as it sounds. Build Your Own First-Person Shooter in Unity will take you step-by- step throug...
There's a huge range of computer-controlled machines used by makers - 3D printers, laser cutters, CNC mills and more - but the plotter is the easiest to make. This makes it a great build for getting started in the world of computer-controlled machines. For around £15 you can create your own drawing machine with our guide.
- Learn how hydra...
The first ever Code Club book is here! With it, you'll learn how to code using Scratch, the block-based programming language. In each chapter you'll find instructions to build cool games, animations, and interactive stories. Your friendly robot guide will aid you step-by-step through each project and give you handy tips along the way.
...
This book is geared towards users who have no Revit background. It starts with Revit basics such as how to create walls, floors, roof, but it also covers more advanced topics such as creating a complex object, preparing construction documents, and modeling mechanical and structural systems.
This book is an open education platform for Architectur...
With a little bit of coding, you can breathe life into anything. Discover the building blocks of programming that will take your creations to the next level - whether that's motors, servos, sensors or just adding blinkenlights. Coding is a superpower!
- How to build an elite-level hot air balloon
- Get ready for Christmas with flashy festi...