Computer ScienceScience & MathematicsEconomics & FinanceBusiness & ManagementPolitics & GovernmentHistoryPhilosophy
Handbook of Vascular Biometrics
This open access handbook provides the first comprehensive overview of biometrics exploiting the shape of human blood vessels for biometric recognition, i.e. vascular biometrics, including finger vein recognition, hand/palm vein recognition, retina recognition, and sclera recognition. After an introductory chapter summarizing the state of the art i...
Heterogeneity, High Performance Computing, Self-Organization and the Cloud
This book addresses the most recent developments in cloud computing such as HPC in the Cloud, heterogeneous cloud, self-organising and self-management, and discusses the business implications of cloud computing adoption. Establishing the need for a new architecture for cloud computing, it discusses a novel cloud management and delivery architecture...
Digital Video Concepts, Methods, and Metrics
Digital Video Concepts, Methods, and Metrics: Quality, Compression, Performance, and Power Trade-off Analysis is a concise reference for professionals in a wide range of applications and vocations. It focuses on giving the reader mastery over the concepts, methods and metrics of digital video coding, so that readers have sufficient understanding to...
Multiple-Aspect Analysis of Semantic Trajectories
This free book constitutes the refereed post-conference proceedings of the First International Workshop on Multiple-Aspect Analysis of Semantic Trajectories, MASTER 2019, held in conjunction with the 19th European Conference on Machine Learning and Knowledge Discovery in Databases, ECML PKDD 2019, in Würzburg, Germany, in September 2019. The 8 ful...
CyberParks – The Interface Between People, Places and Technology
This book is about public open spaces, about people, and about the relationship between them and the role of technology in this relationship. It is about different approaches, methods, empirical studies, and concerns about a phenomenon that is increasingly being in the centre of sciences and strategies – the penetration of digital technologies in...
Physical Modeling in MATLAB
Modeling and simulation are powerful tools for explaining the world, making predictions, designing things that work, and making them work better. Learning to use these tools can be difficult; this book is my attempt to make the experience as enjoyable and productive as possible. By reading this book - and working on the exercises - you will lear...
Hacking the Xbox
This hands-on guide to hacking begins with step-by-step tutorials on hardware modifications that teach basic hacking techniques as well as essential reverse engineering skills. The book progresses into a discussion of the Xbox security mechanisms and other advanced hacking topics, with an emphasis on educating the readers on the important subjects ...
Hacking Secret Ciphers with Python
There are many books that teach beginners how to write secret messages using ciphers. There are a couple books that teach beginners how to hack ciphers. As far as I can tell, there are no books to teach beginners how to write programs to hack ciphers. This book fills that gap. This book is for complete beginners who do not know anything about en...
Why Should I Care? Mobile Security for The Rest of Us
I've already accepted the fact that Bring-Your-Own-Device (BYOD) is a business trend that's here to stay. According to one report I recently read, just 23 percent of enterprise employees use company-sanctioned mobile devices only - meaning 77 percent of employees are using their own devices in some capacity to do their job. 1 As the Chief...
Gaming Rhythms
This book is about digital games, the people who play digital games, and how they play them. This poses a large problem: even when discussing one game, each instance of play is different. Combine this with the thousands of digital games, and the millions of players, and it is apparent that the number of individual instances of game play is unfathom...
Blown to Bits
For thousands of years, people have been saying that the world is changing and will never again be the same. Yet the profound changes happening today are different, because they result from a specific technological development. It is now possible, in principle, to remember everything that anyone says, writes, sings, draws, or photographs. Everythi...
Annotated Algorithms in Python
This book is assembled from lectures given by the author over a period of 10 years at the School of Computing of DePaul University. The lectures cover multiple classes, including Analysis and Design of Algorithms, Scientific Computing, Monte Carlo Simulations, and Parallel Algorithms. These lectures teach the core knowledge required by any scientis...
Raspberry Pi Camera Guide
Take pictures and shoot video with your Raspberry Pi. Connecting a High Quality Camera or Camera Module turns your favourite credit-card-sized computer into a powerful digital camera. Learn how to set up and control the camera to capture stills and video footage. Discover the numerous modes and effects available, and use the camera in a variety of ...
Open Source Systems
This book constitutes the refereed proceedings of the 16th IFIP WG 2.13 International Conference on Open Source Systems, OSS 2020, held in Innopolis, Russia, in May 2020.* The 12 revised full papers and 8 short papers presented were carefully reviewed and selected from 42 submissions. The papers cover a wide range of topics in the field of free/l...
Fundamentals of Business Process Management
This book covers the entire Business Process Management (BPM) lifecycle, from process identification to process monitoring, covering along the way process modelling, analysis, redesign and automation. Concepts, methods and tools from business management, computer science and industrial engineering are blended into one comprehensive and inter-discip...
Programming Computer Vision with Python
If you want a basic understanding of computer vision's underlying theory and algorithms, this hands-on introduction is the ideal place to start. You'll learn techniques for object recognition, 3D reconstruction, stereo imaging, augmented reality, and other computer vision applications as you follow clear examples written in Python. Pro...
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
This book takes a single line of code - the extremely concise BASIC program for the Commodore 64 inscribed in the title - and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a t...
Operating Systems: From 0 to 1
This book helps you gain the foundational knowledge required to write an operating system from scratch. Hence the title, 0 to 1. After completing this book, at the very least you will learn: - How to write an operating system from scratch by reading hardware datasheets. In the real world, it works like that. You won't be able to consult Go...
Java-Based Real-Time Programming
Development of embedded software has for some years mainly been carried out by hardware-aware programming using the C-language, and in some cases even in assembly languages. This works well in simple cases when the application demands and the hardware are known at design time, and the size of the (statically defined) software is small. When applica...
Coding with Minecraft
You've mined for diamonds, crafted dozens of tools, and built all sorts of structures - but what if you could program robots to do all of that for you in a fraction of the time? In Coding with Minecraft, you'll create a virtual robot army with Lua, a programming language used by professional game developers. Step-by-step coding project...
Brain and Human Body Modeling 2020
This open book describes modern applications of computational human modeling in an effort to advance neurology, cancer treatment, and radio-frequency studies including regulatory, safety, and wireless communication fields. Readers working on any application that may expose human subjects to electromagnetic radiation will benefit from this book'...
Haptics: Science, Technology, Applications
This open access book constitutes the proceedings of the 12th International Conference on Human Haptic Sensing and Touch Enabled Computer Applications, EuroHaptics 2020, held in Leiden, The Netherlands, in September 2020. The 60 papers presented in this volume were carefully reviewed and selected from 111 submissions. The were organized in topica...
The Cloud-to-Thing Continuum
The Internet of Things offers massive societal and economic opportunities while at the same time significant challenges, not least the delivery and management of the technical infrastructure underpinning it, the deluge of data generated from it, ensuring privacy and security, and capturing value from it. This open access pivot explores these chall...
Towards Interoperable Research Infrastructures for Environmental and Earth Sciences
This open access book summarises the latest developments on data management in the EU H2020 ENVRIplus project, which brought together more than 20 environmental and Earth science research infrastructures into a single community. It provides readers with a systematic overview of the common challenges faced by research infrastructures and how a '...
Java, Java, Java
Functional and flexible, this guide takes an objects-first approach to Java programming and problem using games and puzzles. Offers independent introductions to both a command-line interface and a graphical user interface (GUI). Features coverage of Unified Modeling Language (UML), the industry-standard, object-oriented design tool. Illustrates key...
Get Started with MicroPython on Raspberry Pi Pico
Raspberry Pi Pico is a new low-cost, high-performance microcontroller board with flexible digital interfaces. Microcontrollers are computers stripped back to their bare essentials. You don't use monitors or keyboards, but program them to take their input from, and send their output to the input/output pins. Using these programmable connections...
How to Think Like a Computer Scientist
How to Think Like a Computer Scientist: Learning with Python - is an introduction to computer science using the Python programming language. It covers the basics of computer programming, including variables and values, functions, conditionals and control flow, program development and debugging. Later chapters cover basic algorithms and data structu...
Fundamentals of Computer Programming with C#
This open book aims to provide novice programmers solid foundation of basic knowledge regardless of the programming language. This book covers the fundamentals of programming that have not changed significantly over the last 10 years. Educational content was developed by an authoritative author team led by Svetlin Nakov from the Software University...
Notes on Randomized Algorithms
Lecture notes for the Yale Computer Science course CPSC 469/569 Randomized Algorithms. Suitable for use as a supplementary text for an introductory graduate or advanced undergraduate course on randomized algorithms. Discusses tools from probability theory, including random variables and expectations, union bound arguments, concentration bounds, app...
Computer Networks
Computer Networks: A Systems Approach, Sixth Edition, explores the key principles of computer networking, using real world examples from network and protocol design. Using the Internet as the primary example, this best-selling classic textbook explains various protocols and networking technologies. The systems-oriented approach encourages students ...
HackSpace Magazine: Issue 54
What could be more satisfying than building a whole computer, from scratch? You might think it's impossible these days, but we've found a band of makers who are re-creating the clicky switches and flashing LEDs of a bygone age. Have a go yourself! - Design, sustainability and ethics with Jude Pullen; - Add much-needed safety features ...
Retro Gaming with Raspberry Pi
Discover how to set up Raspberry Pi to play classic games in the brand new version of our retro gaming guide. In this 164-page book, you'll learn how to build a portable games machine, assemble a full-sized arcade cabinet, and emulate classic computers and consoles. Our step-by-step guides make each build easy! Plus you'll even learn to p...

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